Tuesday, 13 March 2012

The lightcounter parts- LIGHTRAY


Kc again.Hi everyone. Today i would like to promote a few new cards in the new 708 box, the lightrays. As the blog title suggested, these are light-incarnates of certain cards in the previous series. They are all NOMI monster(Except for Diabolos), which means they can only be special summoned with a condition and that condition alone. It is rather easy actually because they require a certain number of light monster with different name to be in your grave. You only need to make good mills and get a beat stick for free. Their effect activation also requires a cost, usually banishing cards or returning cards of a certain type. Lets look at them, 1 by 1...

Lightray Deadalus - Its original card is Levia Dragon Daedalus, the powerful sea creature which effect involves field magic card. Lightray Daedalus too has a similar effect whereby you can first target 1 field magic card and 2 cards on the field, destroying it. First thing that comes in most people's mind are, which field spell should i synergy with this deck? People will usually go for geartown and will get frustrated because how can Geartown(synergy-able with earth decks ) play along with this card? I too have my mindset locked until a friend of mine demonstrated how he abuses Daedalus to destroy the opponent's field magic. Field-bound decks like Dark World, Dragunity are toast when they face this monster card in play, because they will be disposing 1 field card, which is usually a key card of these decks and 2 other cards. A powerful -3, a great side deck and no Macro cosmos involved.

Lightray Gearfried is the light-counterpart of Phoenix Gearfried. Its effect revolve around negating an activation of Spell/Trap card like ShiEn from six samurai. No need to explain much i suppose =D

Lightray Diabolos, the light counter-part of Diabolos, King of the Abyss is a rare card in the series. Its effects involves in peeping an opponent set card and you can return it to the top or the bottom of the opponent's deck. Pretty flexible and usually you can easily give your opponent a -2 advantage if you place that card on top of the deck. Pretty fun for trollers.. =D

Lastly, the light counter part of Chaos Sorcerer, Lightray Sorcerer. When you have 3 or more banished light monsters, you can special summon this card from your hand. Return 1 banished light monster you own and banish 1 face-up monster your opponent owns at a cost of your attack this turn. Pretty neat if you are talking about recycling.

I have built a deck,(a near-replica of my friend's decklist) pretty fun to play. Just mill away with lightsworn monsters and swarm the field with powerful monster, how wicked is that. Easy to play, quite cheap considering the reprints and you can exhaust opponent's set cards with all the sudden attacks from any of these lightray monsters.

Some other great cards that work well with the deck includes the almighthy Leviair, which helps you to recover banished monsters. Simply abuse cards like Lumina, you can adjust the number of different types of light monster in your grave, special summon another lumina for its effect again, and get a leviair free!! Very nice combo i must add.

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